Age/Gender: 18, Male
Location: North Wales, PA
Job: none
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Flash Reviews: 39
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39 Reviews | 3 w/ Responses
The concept is very accurate, but sometimes I have to do two laps to count it as one. If the laps work like I am led to think they do, this is a great way to prevent such glitch shorcuts as found in Mario Kart Wii. The track seems well thought out but two specific turns pose a major problem with how sharp they are. The second of these two might present a problem with the lap count along with how I handle it. I await the fianl version.
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First off, great job! I remember Xeno Tactic when I play this, and for me, that's a good thing. Somewhat of an improvement over Xeno Tactic is that both upgrading and building take no time. I've played predominately on quick cash mode and was able to construct great mazes of cannons or Plasma cannons. The different play styles and ability to turn off flyers really contributes because EVERYONE has trouble with the flyers.
On difficulty, the game is fairly straightforward: Build towers and walls to prevent enemies from reaching the main tower. Rather than repeat the instructions (read them, they help), I am going to list things I liked and issues:
+simple
+/-not incredibly involved
+Nukes are reasonably priced
+towers are well balanced (except Plasma cannons, they're overpowered)
+/-upgrades double in everything, including cost
+different play modes allow for hours of varying play
-VERY repetitive
-ground enemies can't be hit by missiles (nice balancing though)
-Pulse emitter is too weak due to its low range and less than needed damage
All in all, try to make Accelerated mode a seperate option and transfer some power from the Plasma cannon to the Pulse emitter, and please give us a ground missile upgrade.
On actual gameplay, it is a very versatile game as hinted last section. Maybe the poor speed I experienced was due to lag. If possible, add a quality setting. The cannons are very good all rounded towers and, besides Plasma cannons, should be the main source of offence. The machine guns best serve as fences from what I experience. AA Missiles are required if not playing ground only, but are very powerful (give us a ground missile upgrade!). Therefore, flak cannons seem underpowered but are like machine guns in their use, simply more limited. For players, this is not meant to be a guide. For the author, this is meant to be a sort of field report on what I observe.
To summarize the past two thousand characters: This amazing game reminds me of Xeno Tactic, and all its fans should like this. The difficulty seems to fall into its place and can be changed to fit the player. The modes not only atler difficulty but also provide options for those strategic, conservative, and impaitient. Certain towers are clearly better than others *coughplasmacannonscough*, but for the most part are well balanced. Nukes work well and cost what they seem they should. A great tower defence that allows the player to make the path. It simply needs traps, but those can wait.
*All requests in this review are suggestions, not demands as I cannot physically demand anything from a game that the author will not give. Please give consideration, but alter at your own discretion.
***/!\ THIS IS REALLY IMPORTANT FOR PLAYERS!***
Again, if you are not on a ground only map, YOU MUST USE MISSILES!
Thank you for your time, thardus out.
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There were cheese its, by default making it good. I see that this might be based on personal experience. Strange how someone takes two years to get to level thirty. I'm making an experience curve chart on notepad and it takes around two billion exp just to get to level 19.
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Yeah... until I just read the reviews, what happened at the... end of the [music] Best, day, ever[end music]? No, seriously, what was the point of the kid getting run over by the bus though? I just don't get that.
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Seriously, just, wow... I can only imagine what "Dad's in Overtime" will be like... But really, why does his head keep catching fire? It's also funny that he took 53 seconds to start his work, and just 5 seconds to complete it. Yeah, that was weird.
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it was a great game. being continue did help a lot on levels 5 (i think) and definatly 10 (boss). hugging the wall helped on the boss too. still, the wall is one of the worst positions, and one of the best. good because the enemy can't crash into you (auto kill), bad because bullets hit you more often. about continuing for those of you who don't know, it resets your progress in your current level. that's all i have to say besides, nice job!
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I'm not sure about the first one. This one is very chalenging. I couldn't get past lvl 1! That's why humor is 10. Sound is kind of irrelevant, but graphics can be improved a little. That's all I can say, well, besides, "I wonder if a third's gonna come out?"
Author's Response:
i might make a third one!
depends on if i get good reviews/score and if i can find some decent music :P
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really. and, I didn't find any bugs in it. reminds me of other games. keep at it.
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problems i found:
graphics-none
style-none
sound-my speakers are defective so... yeah
violence-fine, exploding and fire is violent, just, not enough to me
interactivity-AI can almost do on its own
humor-none, and, seeing enemies explode is kinda funny
overall-are all the chalenges beatable?
that's all. this deserves a spot on the top 50 (unless it's already there).
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overall-9 it gets repetitive after a while. upgrading swords, hiring soldiers, destroying castles... you get the message.
graphics-3 i'm playing on low
style-8 i remember playing something like it
sound-7 the swords "ding" too often
violence-5 i'm destroying stuff, no blood or gore
interactivity-10 it's a game
humor-10 the castles go down too fast, i can't keep up with it while typing
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